Start / Execute / Run Orth4XP> Left click (LC) EarthTile map>Select Map Areas (Shift Left click) Mark Build Maps> Build overlays winds> Back to Ortho4XP screen> select Base 17 OK,> Source (I use Usa_2) > Build Overlays>Select / LC on Custom overlay dir: and enter the proper / exact path, for your Global Scenery folder, typically X.\X-Plane 11\Global Scenery\X-Plane 11 Global Scenery> Back to Tiles Collection Screen> Mark Batch Build and the compiling should start. Note: Important, make sure you have the path all the way to.\X-Plane 11 Global Scenery, and not before or after that step, otherwise you will get an error about no Sniff data not available.Ģ-The procedure to generate Tiles with Overlays, see steps below: You do that by pointing your Ortho4XP screen> Build Overlays>Select / LC on Custom overlay dir: and enter the proper / exact path, for your Global Scenery folder, typically X.\X-Plane 11\Global Scenery\X-Plane 11 Global Scenery. To generate the overlays, it can be done after you generate the Dark tile also, you will need the XP11 Global scenery data. found in the XP11 original scenery, you will need the Overlays. If you want to "improve" the visual, for nigh view, and or use some of the roads, buildings, etc. If it does not, you likely have some residuals / left overs and you have to Build vector data> Purge OSM data for that Tile coordinates area / Nr.Īfter you compile a Tile you have to move it to X.\X-Plane 11\Custom Scenery, see below for details. Note: You do Not have to select / enter any path, the Tiles will be saved in the X.\XPlane11\Add-Ons\Ortho4XP\Tiles folder. Start / Execute / Run Orth4XP> Left click (LC) EarthTile map>Select Map Areas (Shift Left click) Mark Build Maps, Build overlays winds> Back to Ortho4XP screen> select Base 17 OK,> Source (I use Usa_2> Back to Tiles Collection Screen> Mark Batch Build and the compiling should start. The procedure to generate Dark Tile is simple, see steps below: The disadvantage, for some, is that is completely dark, at night, unless you have some Airport addons. This is what I use, for Day VFR and I am satisfied with, works best for what I need to use the sim for. Here is summary of what Ortho4XP can do and what other addons you can use and what they do.ġ-You can generate Dark at night simple Tiles that will overwrite / be on top of, all the XP11 original scenery except some of the Airports, and Airports addons. If this is wrong, someone correct me please. If you want to get better resolution with the XP11 original scenery, no Ortho, you would benefit from HDmesh, and only then. Ortho4xp can generate photo realistic scenery and it's simplest form, just compile tiles without overlays, it contains it's own mesh, you do Not need to download / use any HDMesh. In my quest, for Nirvana, or something I would be satisfied with, and be able to use XP11 as tool with, I found information that was very confusing and or only parts of it explained, because of it, I decided to write this. I learned about some new, to me, features that the users can benefit from in XP11, and I wanted to share them. Using Ortho4XP and Creating XP11 Scenery with overlays. See pics below with and without overlays.
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