![]() Return to the red door after acquiring the Plasma Beam, and you can blast your way through. Encounter a glowing red door early on in Metroid Prime, and you’ll have to turn back. The so-called “Metroidvania” genre, which owes its origins to those two mid-80s titles, involves sending players through enormous, intricately interconnected worlds in which progression can only be achieved by unlocking new abilities, which then make it possible to access previously unavailable areas. Oddly, however, Prime Remastered‘s biggest selling-point – a revised control scheme – may well be its biggest weakness.īefore Castlevania, there was Metroid, and before Metroid there was… well, nothing quite like it. Two decades later, Metroid Prime remains almost as fresh and exciting as it did in 2002. I happen to consider Metroid Prime a better game than Super Metroid – something which many gamers are likely to disagree with – but the fact that it so manages to feel like Metroid, albeit from a radically different perspective, is a testament to the skill of developers Retro Studios. Not since Super Mario 64 brought the Italian plumber into 3D has a Nintendo game so thoroughly and definitively made a genre transition while still retaining something of the original’s essence. The original Metroid Prime remains rightly revered not only as a masterclass in first-person action games, but also in how to successfully modernize a series. It takes everything that made the original Prime legendary, and improves it just enough to merit new attention. ![]() ![]() Available now for Switch.Ī high-def remaster of the beloved GameCube title, brought to us by the studio that made the 2002 original. Our review of Metroid Prime Remastered, developed by Retro Studios.
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