![]() That's on top of the millions of people playing the free-to-play mobile version. To date, the battle royale progenitor has sold more than 70m copies across PC, Xbox One and PlayStation 4. That outfit is set to be 130-strong in the future. Krafton says that Striking Distance – the new triple-A developer led by Visceral and Sledgehammer vet Glen Schofield that was set up in June 2019 – is still working on a brand new "original narrative experience" set in the world of Playerunknown's Battlegrounds. This came in the wake of news that En Masse Entertainment, the publisher of MMO Tera – and formerly known as Bluehole Interactive, are you keeping up – was closing its doors. In September of this year, Krafton spun out Bluehole as its own independent subsidiary. In March, PUBG Corp boss Kim Chang-han took the CEO role at Krafton. Krafton was founded in November 2018 as a holding company for all of Bluehole's different games brands. In September 2017, the developer was rebranded to PUBG Corp following Playerunknown's Battlegrounds megaton success. The firm has been "fully merged" into Krafton's new "independent studio system."įor those struggling to keep up, Playerunknown's Battlegrounds was originally developed by Korean firm Bluehole's Ginno Games studio. ![]() The outfit will now be known as PUBG Studio, reflecting the fact that Krafton is now handling publishing and support for the battle royale hit. Epic claims that more than one million players took part in launch day.Playerunknown's Battlegrounds maker PUBG Corp has been given a new name as it comes under the Krafton umbrella. Last week, Epic Games launched Fortnite : Battle Royale, a free-to-play title that has already beaten Battlegrounds to consoles. Competition is nipping at its heels, however. Bluehole says it’s sold more than 13 million copies already. Sales continue to pile up for Battlegrounds. Recently, Tencent also made a significant investment in developer and publisher Paradox. It has a Steam competitor called WeGame and distributes Candy Crush Saga in China. It also has an investment in Activision Blizzard, Epic Games and Clash of Clans developer Supercell. Late last year, Tencent purchased the remaining equity of Riot Games. Just last month Bluehole denied a series of rumors that they had already taken place. Negotiations with Tencent must have happened very recently, however. Partnering with a Chinese company makes sense. ![]() While it will be easy enough to market and sell Battlegrounds and the associated IP within those regions, doing business in China is much more complicated. PUBG Corporation Detailed information about PUBG Corporation organizer - list of all PUBG Corporation tournaments and events, viewers stats and more. There are also plans for locations in Europe and Japan. will be headquartered in South Korea, with a second office in Madison, Wisconsin. “This new structure allows us to be nimble as we look towards the expansion of strategic business opportunities that include the game’s potential in the esports sector and the growth of PUBG as a true global IP franchise.” “Given Playerunknown’s Battlegrounds global success, we want to ensure that we have the operational efficiency that is required to support the game globally,” said Chang Han Kim in a press release. Its chief executive officer will be Chang Han Kim, who worked previously as the executive producer for that game. and will focus on “accelerating overall business development and managing global operations” for Battlegrounds. The new subsidiary company will be called PUBG Corp. ![]() A report published yesterday by Bloomberg also reveals it is in talks with Tencent, China’s biggest game company, which is interested in purchasing an equity stake. South Korean developer Bluehole, the makers of Playerunknown’s Battlegrounds, is spinning off a subsidiary company focused exclusively on that game.
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